Category Archives: Virtual Reality

Virtual Reality 02

Virtual Reality
Part Two

by Michael Burns

Which is most fulfilling: real sex or virtual reality sex? These teens find out. 1627 words. Part One. Illustration by Thomas Warming.


Hollywood – 2030

Hollywood High School seniors Aidan and Jennifer have reached a new plateau in their friendship. For the first time, they have admitted they are virgins.

“I’ve thought about it,” Jennifer said.

“Me, too.” Aidan replied, wistful. “I know I’m clean. How can I not be? I haven’t ever fucked anyone.”

“We’re both clean,” Jennifer assured him, “because I’ve never fucked anyone either.”

They make direct eye contact. Exchange serious looks. They haven’t been exposed to the antibiotic resistant super-gonorrhea — superum neisseria gonorrhoeae – sweeping the world. A fastidious gram negative diplococci bacteria that usually proves fatal and is keeping global populations from having sex.

When they arrive at the Sensorsex VR Cinema on Wilshire, the teen couple see a line, but it’s not very long. Jennifer turns and puts her arms around Aidan. “Thanks for coming with me. I can’t wait to try this.” Her voice is filled with anticipation.

Aidan becomes embarrassed. Jennifer’s warm body against his is giving him an erection. He turns to hide the bulge in his pants.

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Virtual Reality 01

Virtual Reality
Part One

by Michael Burns

In the not-so-brave new world, cinemas are now virtual reality centers for sex. 1,876 words. Part Two. Illustration by Thomas Warming.


Hollywood – 2030

Nine billion human beings on the Earth. People felt squeezed in a hundred different ways. Living with economic deflation. Climate change. Failed crops. Government surveillance. Strange new diseases. Like antibiotic resistant super-gonorrhea. Superum neisseria gonorrhoeae. A fastidious gram negative diplococci bacteria that evolved over centuries and caused joint problems, blindness, pelvic disease, testicular cancer, ovarian cancer, severe dementia. And usually proved fatal.

SNG was especially prevalent among teenagers, most of whom were highly promiscuous. Sex was one of the few pleasures which life had to offer them in a world gone crazy. But there was a dark side to all this sexual activity. Hospitals filled up with young people. World governments tried praising the value of abstention. But the kids were horny. They wanted sex. Propaganda praising the value of masturbation didn’t work either.

Of course adults wanted to have sex, too, but they had better self-control than teenagers and often took the time to use condoms. But they were getting SNG, too.

And so antibiotic resistant super-gonorrhea continued to spread.

Until the full-body sensory suit was developed.

The development of the suit was the natural extension of high tech virtual reality. You put the suit on and you were instantly living in a brave new world. A VR world. A world beyond all human comprehension. Beyond all normal human sensation. Beyond any previous sensory stimulation.

Just how it worked was a trade secret, proprietary information owned by Sensorsex, a Palo Alto corporation. But instead of selling the sensory suits directly to consumers, Sensorsex decided to open up a retail chain of VR Cinemas.

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